Pokémon Power: Rain Dance
As often as you like during your turn (before your attack), you may attach 1 Water Energy card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed.
Hydro Pump (Water, Water, Water) 40+
Does 40 damage plus 10 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.
Weakness: Lightning ×2 · Resistance: none · Retreat: 3

Blastoise
Base 2 · Pokémon · Stage 2 · HP 100 · Water · evolves from Wartortle
StandardNot legal
Regulation marknone
RarityRare Holo
Standard uses regulation marks H and later, plus identical reprints of legal cards.
Released January 9, 1999.
Other printings with the same text
Celebrations: Classic Collection 2
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