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Alakazam (Base 1)

Alakazam

Base 1 · Pokémon · Stage 2 · HP 80 · Psychic · evolves from Kadabra

Pokémon Power: Damage Swap
As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.

Confuse Ray (Psychic, Psychic, Psychic) 30
Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic ×2 · Resistance: none · Retreat: 3

Standard uses regulation marks H and later, plus identical reprints of legal cards.

Released January 9, 1999.

Other printings with the same text

Base Set 2 1

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