Poké-Power: Energy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Psychic Rage (Metal, Colorless)
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic (Psychic, Colorless, Colorless) 10+
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
This Pokémon is both Psychic Metal type.
Weakness: Psychic ×2 · Resistance: none · Retreat: 2

Gardevoir δ
Delta Species 6 · Pokémon · Stage 2 · HP 100 · Psychic/Metal · evolves from Kirlia
StandardNot legal
Regulation marknone
RarityRare Holo
Standard uses regulation marks H and later, plus identical reprints of legal cards.
Released October 31, 2005.
Price history & alerts
Buy this card: TCGplayer · eBay · Cardmarket (EU)
Some links are affiliate links: if you buy through them we may earn a commission, at no extra cost to you.
Build with this card
The Pokémon deck builder checks every deck against the Standard rules, and Genny can build one around Gardevoir δ.
Open the deck builder