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Lanturn (Aquapolis 21)

Lanturn

Aquapolis 21 · Pokémon · Stage 1 · HP 80 · Lightning · evolves from Chinchou

Poké-Power: Ion Coating
You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.

Electric Tackle (Colorless, Colorless) 20+
This attack does 20 damage plus 10 damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.

Weakness: Fighting ×2 · Resistance: none · Retreat: 1

Standard uses regulation marks H and later, plus identical reprints of legal cards.

Released January 15, 2003.

Other printings with the same text

Aquapolis H15

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