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Vileplume (Jungle 15)

Vileplume

Jungle 15 · Pokémon · Stage 2 · HP 80 · Grass · evolves from Gloom

Pokémon Power: Heal
Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed.

Petal Dance (Grass, Grass, Grass) 40×
Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).

Weakness: Fire ×2 · Resistance: none · Retreat: 2

Standard uses regulation marks H and later, plus identical reprints of legal cards.

Released June 16, 1999.

Other printings with the same text

Jungle 31

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