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Electrode (Base 21)

Electrode

Base 21 · Pokémon · Stage 1 · HP 80 · Lightning · evolves from Voltorb

Pokémon Power: Buzzap
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.

Electric Shock (Lightning, Lightning, Lightning) 50
Flip a coin. If tails, Electrode does 10 damage to itself.

Weakness: Fighting ×2 · Resistance: none · Retreat: 1

Standard uses regulation marks H and later, plus identical reprints of legal cards.

Released January 9, 1999.

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The Pokémon deck builder checks every deck against the Standard rules, and Genny can build one around Electrode.
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