The Phantom Knights of Umbrage Veil
Normal Trap
If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.
Is it legal?
TCGUnlimited (3)
OCGUnlimited (3)
Master DuelUnlimited (3)
Rarity: Normal (N)
Genesys0 points
Price
About $0.10–$0.15 across printings and stores (as of Oct 9, 2026). See listings on TCGplayer · eBay · Cardmarket (EU)
Price history & alerts
Played in tournaments
In 9 recent tournament lists, mostly Phantom Knights (6), Maliss (2), Phantom Knight Orcust (1).
Most often played with
Across the tournament lists that run The Phantom Knights of Umbrage Veil: the share of those lists that also run each card.
The Phantom Knights of Doomed Soleret100% of lists
The Phantom Knights of Silent Boots100% of lists
The Phantom Knights of Decayed Cloak100% of lists
S:P Little Knight100% of lists
I:P Masquerena100% of lists
Cherubini, Ebon Angel of the Burning Abyss100% of lists
The Phantom Knights of Malevolent Scythe78% of lists
The Phantom Knights of Rusty Bardiche78% of lists
The Phantom Knights of Ancient Cloak78% of lists
Dark Requiem Xyz Dragon78% of lists
The Phantom Knights of Torn Scales78% of lists
Foolish Burial78% of lists
Printings
| Set | Code | Rarity |
|---|---|---|
| Chaos Origins | CORI-EN073 | Common |
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